But for those that stick with it Rising Storm has the power to terrify. Granted, the learning curve is high, particularly for those that come from more "arcade-style shooters" like CoD and Battlefield. Even as a player who has poured many hours into Red Orchestra 2 and Rising Storm I can say that this game This game (or expansion really) accomplishes EVERYTHING that it sets out to do. This game (or expansion really) accomplishes EVERYTHING that it sets out to do. Like all tripwire games, it has a learning curve. If you're not afraid to get shot, learn running and cover paths this is the game for you. I would of liked to seen a Search and destroy type game mode, a quality tdm with maps made for both modes, and lack of neutural maps (no one attacking or defending, just taking and trying to hold points). I'm giving this a 7 because its lack of game modes.
Bullets act like bullets, they fall and you need to lead. If you have a problem with staying low, picking your shots, and getting sniped once and while this isnt the game for you. I would of liked to seen a Search and destroy type game mode, a quality tdm with maps This game isn't a bf3 or cod clone. If not, this probably isn't your cup of tea (although i would recommend trying ti as you may well be converted) … Expand Also the graphics while excellent probably dont hold up to the best new titles, but considering its an older unreal engine running this thing are pretty phenomenal and eye candy enough for me! If you feel like a more realistic playing experience with room for teamwork, gun-play that will leave you feeling a hero or lamenting that slight shift in your mouse as you clicked and a slower more tactical play-style.
These maps are great but are quite linear not allowing for full tactical flanking and freedom. Only reason it wasn't perfect in my opinion was the lack of 'open' maps. The core of the game though is teamwork, with a good server (and there are plenty around, shoutout to AU/NZ servers!) and good players you move in squads, coordinate flanking assaults with artillery strikes and charge through your squad leaders smoke cover to overwhelm the opposition! Some of the greatest thrills in gaming have been had in RO2 and Rising Storm only ups the ante. Banzai charges are pure thrill if done right as the Americans fall helplessly beneath the katanas and bayonets of imperial Japan. But if you like joining a team, coordinating a flanking assault on an entrenched enemy position and feeling the satisfaction of a well-placed shot from a bolt action rifle over 150m smack into its target, then get inside! Some may well complain as to 'overpowered' flamethrowers, however these weapons are modelled on how they worked in actual conflict and add extra excitement and desperation almost like mini-bosses on the battlefield quickly focused down but able to break an enemy position with some luck. If run&gun game-play is what you crave look elsewhere as you will find yourself rage-quitting to "campers' you never see. If run&gun game-play is This game for me is near perfect! Having played RO2:HOS from launch and hanging around long enough to see the mess of a release be polished into a hugely enjoyable experience I can safely say that I wont have to "hang around" this time as the polish on this game is already there! As some other reviews may indicate this game isn't for the tactically faint of heart. This game for me is near perfect! Having played RO2:HOS from launch and hanging around long enough to see the mess of a release be polished into a hugely enjoyable experience I can safely say that I wont have to "hang around" this time as the polish on this game is already there! As some other reviews may indicate this game isn't for the tactically faint of heart.